![]() Checks for enemies every second, starting immediately on use, checking a total of 9 times.Starts on cooldown so it is not available at the beginning of the match.Keep in mind however that Tier 4 towers are still invulnerable until at least one Tier 3 tower is destroyed, and the Ancient is invulnerable until both Tier 4 towers are destroyed. This means disabling one base building's backdoor protection will disable it for the entire base. For the base area (which encompasses all Tier 3 and 4 towers, Barracks, Pillars, and the Ancient) all buildings will share backdoor protection within that area. Disabling the backdoor protection of one Tier 2 tower will not disable the others. It should be noted that Tier 2 towers each have their own separate backdoor protection. Backdoor protection will not regenerate damage dealt by friendly units. If there are allied creeps nearby, backdoor protection is disabled and the tower remains vulnerable for 15 seconds after the last creep dies. Backdoor protection activates when there are no attacking allied creeps within a 900 radius of the enemy tower. This means backdoor protection can resist up to 150 dps, any higher dps will be able to eventually destroy the building. Does not count illusions or Meepo clones.Īll buildings except for Tier 1 towers and the Fountain have backdoor protection, which regenerates structures by 90 hp per second until they are at their previous health amount, and provides 75% damage resistance against illusions and 40% damage resistance against all other units. ![]() Enemies do not have to be visible to grant the bonus. ![]()
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